|
Post by crunchday on Apr 10, 2017 13:54:05 GMT
Hey guys. I'm preparing a route for speedrun of the game, so I need to find the most optimised upgrade purchases. When lurking through the game files I've found out that (at least for Spectran): Light Wrecking Kit sets Crashpower to 1.5 when without the upgrade it's set to 2.0. Light Armour Kit sets deform to 0.875 while stock is set to 0.8. Are these multipliers that apply on top of the default value or are these upgrades actually downgrades? And how does "energyloss" variable work? Edit: All-right. Setting default Crashpower to 0 and applying the upgrades keeps the Crashpower at 0 so the upgrades are actually multipliers. NICE.
|
|
|
Post by crunchday on Apr 10, 2017 15:05:29 GMT
|
|
|
Post by OutBlast on Apr 10, 2017 15:32:50 GMT
Yeah, upgrades are actually multipliers. For example, Spectran's wrecking power / "crash-damage multiplier" is 2.0 .Apply heavy wrecking kit (crashpower=2.15) and you'll have 4.3 wrecking power. As for armours, you'll need to take a look at "# own crash armour" or "# Energy loss at 1000 kg*m/s Impulse".For spectran, this value is 0,016.Install heavy armour kit (energyloss=0.45) and you'll have a value of 0,0072.The less, the better. Deform factor is basically the build quality of a vehicle.Your vehicle won't be affected much from impacts if this value is low.Spectran has a value of 0,8 whereas for Wrecker, it is 0,45.Again, the less, the better.
|
|
|
Post by crunchday on Apr 10, 2017 18:51:29 GMT
It's funny how armor doesn't add weight, but increases the cars momentum on crash
|
|
|
Post by crunchday on Apr 11, 2017 16:46:20 GMT
Hey @outblast Is it just me or Wrecking kits don't add missile capacity No matter which Wrecking Kit I apply the cars always have 15 missiles.
|
|
|
Post by OutBlast on Apr 11, 2017 19:34:32 GMT
Hey @outblast Is it just me or Wrecking kits don't add missile capacity No matter which Wrecking Kit I apply the cars always have 15 missiles. Correct, "add_missilecapacity" is basically obsolete.
|
|