Post by OutBlast on Jan 21, 2017 19:50:27 GMT
This thread will sum up nearly all deleted stuff from Crashday. To make this topic more organized, it's been divided into 3 parts. Spoilers were used for less loading times and better browsing experience.
First part is about things found in game files.
Second part is about screenshots from 2000 to 2006.
Third part is for miscellaneous things, such as videos or reviews.
----------
- You were supposed to face different drivers depending on the league you were in Career mode and they had their full names visible. (Returned)
- You were supposed to face "The Incubator" in the final battle. (Returned)
Crashday-CareerLadder
21 # number of opponents
JAMES~HAMILTON amateurs
GEORGE~RUSH amateurs
EMMETT~BROWN amateurs
KEVIN~HALE amateurs
DONALD~SPIKES amateurs
MIA~TSUKAMOTO amateurs
STEVE~JARVIK amateurs
PERCY~KAY amateurs
WALDO~SILVER professionals
ISAAC~N. professionals
JOHN~WILLIAMS professionals
JULES~ASH professionals
ROBERT~PATCH professionals
JOE~EASTMAN professionals
KANZAN~TSUKAMOTO professionals
VINCENT~DUST final
MAURICE~KANE final
LANCE~CARTWRIGHT final
RYAN~WHITNEY final
TYREECE~MOORE final
THE~INCUBATOR lastmission
career/ladder.lst
- Manual Gearbox was cut.
OPTIONSMANUALSHIFTNAME $ID gametext/modesetup.txt OPTIONSMANUALSHIFTNAME
gametext/modesetup.txt
ID OPTIONSMANUALSHIFTNAME
DESC (Original:) Manual Shifting
TEXT Manual Shifting
ID Event_14
DESC (Original:) NO MORE USED----- Shift Up
TEXT NO MORE USED-----Shift Up
ID Event_15
DESC (Original:) NO MORE USED-----Shift Down
TEXT NO MORE USED-----Shift Down
eng.plain
GEARNUM $ID gametext/hud.txt GEARNUM
GEARN $ID gametext/hud.txt GEARN
GEARR $ID gametext/hud.txt GEARR
gametext/hud.txt
- Turning lights on/off was cut.
ID Event_16
DESC (Original:) NO MORE USED-----Turn Lights On/Off
TEXT NO MORE USED-----Turn Lights On/Off
- 3rd weapon "Mine" was cut.
ID Event_10
DESC (Original:) NO MORE USED-----Drop Mine
TEXT NO MORE USED-----Drop Mine
ID MINEHIT
DESC (Original:) Mine Hit!
TEXT Mine Hit!
ID DOUBLEMINEHIT
DESC (Original:) Double Mine Hit!
TEXT Double Mine Hit!
Traces of 'mine' still exists in carinfo and career files
Taken from incubator's carinfo.cca
20 # Number of mines
0 -0.2 -2 # Pos of mine spawn point
Taken from a random career event
forcecar[1]=incubator
forceaiskill[1]=hard
forcecartunings[1]=susp1|fb2|rb2|sid2|hd2|wng4|pnt2
forcecarcolor[1]=4A4A4A
forcewheel[1]=incubator.incubator_def17.whl
forceminigun[1]=force
forceminigunammo[1]=2000
forcemines[1]=force
forcemineammo[1]=10
forcemissile[1]=double
forcemissileammo[1]=20
forceaggression[1]=100
forcenitro[1]=abnitro
forcestartcp[1]=2
forcestartgridpos[1]=1
forcedrivermodel[1]=driver6.p3d
forcenumplate[1]=u_10.tga
Icon of mine:
- Unused string for Bomb Run (presumably)
- Unused strings for K.O.
- Unused string for HTF
- Deleted "Cloudy" and "Sunset" ambiences.It was also possible to make an ambience random.
textures/ambience
- Unused strings, presumably for car specs in garage
- Custom multiplayer car instead of setups (Available in Steam version as "Custom setups")
- Checkpoint penalty in "Race" (or Checkpoint Chase minigame?)
- Unused strings for Test Drive
- Cut 4th minigame "Mass/Max Destruction".
Restored:
- Game-modes with timer, exclusive to Career, unfortunately.
- Never seen before objectives.
- 4x4 on single player?
#---------------------------------gametext/modesetup.txt--------------------------------
ID TEAM4VS4
DESC (Original:) 4 vs. 4
TEXT 4 vs. 4
- Do these messages even appear?
- Unused strings, which seem pointless to be honest.
- Scrapped kick function (Returned)
- Not sure about these two.
- You could receive 2 points instead of 3 in PTB.
- Losing wheel?
- Unused strings for wrecking match.
- "Damage taken %" feature which is present on 2006 Demo.
- ZR-IX instead of XT-5
- Career cheats?
- Deleted customization features
- Uhm..?
- Tony's -the shop owner- previous name was Gerd
- Okay then.
- Bomb Run was previously called "Speed mode" (and it still is, in game files at least)
- Tutorial events for race,stunt and wrecking, respectively. Intro4 is "The right one for the job?"
Previews:
Intro1:
Intro2:
Intro3:
- There are unused ambience sounds for each ambience (sounds/ambience).(Returned) One of the sound files are named as "night.wav"
- Deleted sound effects for...
(Voice) "X team takes the lead"
(Voice) "New leader"
(Voice) "You're wrecked"
(Voice) "You wrecked him"
(Voice) "You wrecked a teammate"
(Voice) "You wrecked a player"
(Voice) "You lost the lead"
(Voice) "You took the lead"
"Losing flag"
"Receiving the bomb"
"Passing the bomb"
- Unused sound effect for picking up the flag (flagtakeup.wav)
- Unused explo1.wav (explosion)
- Unused missfly.wav ?
- Unused nitro sounds (sounds/nitro)
abeng
abeng_f
abeng_h
abnitr
abnitr_f
abnitr_h
- Most of the career events depict a slightly different atmopshere. For instance, the track on "Team Spirit" preview is slightly different than the current "Team Spirit" or "You got something I need" has different ambience and a Firespitter as opponent and the list goes on...
- Found on trkdata/cars/bornbad/eng/shoploc.lst (2004) This file is left for whatever reason...
Also "talk from Gerd".The shop owner would "talk" about the car, like commenting on it...probably.
- Damaged texture of Impact Turbo vinyl (Hunter) which is still in game files.
- Unused Polizei Skin (Returned)
- Old screenshots of Judge from its car file.
- Old screenshot of Cube, from its car file. Notice the logo on the grille.
It's also referred as "Wolf" in game files.
- Nitrous were upgradable
- Asphalt grip?
- Points for checkpoints passed on Bomb run?
- More evidence of mine, manual gearbox and turning lights on/off
- Author of a car was visible in garage?
- Custom license plates?
- Missile capacity (as well as mine) was present for each car, also evidenced on carinfo files. The capacity could have been increased by certain tuning kits, too.
- Switching between nitrous kits and weapons was available. Also flip-flop color.
- Cut descriptions about wheels?
WHEELDESCRIPTIONRIMSIZE $ID gametext/shop.txt WHEELDESCRIPTIONRIMSIZE
WHEELDESCRIPTIONWIDTHFRONT $ID gametext/shop.txt WHEELDESCRIPTIONWIDTHFRONT
WHEELDESCRIPTIONWIDTHREAR $ID gametext/shop.txt WHEELDESCRIPTIONWIDTHREAR
WHEELDESCRIPTIONTEXT2 $ID gametext/shop.txt WHEELDESCRIPTIONTEXT2
TRACTIONPOOR $ID gametext/shop.txt TRACTIONPOOR
TRACTIONMEDIUM $ID gametext/shop.txt TRACTIONMEDIUM
TRACTIONGOOD $ID gametext/shop.txt TRACTIONGOOD
TRACTIONEXCELLENT $ID gametext/shop.txt TRACTIONEXCELLENT
- Notice "double wreck" "double team wreck" and "mine hit" strings
- Secret cash? (found in every career txt file)
- Certain cars have extra setups which are unused. For example, setups below are from Hunter's carinfo file, with only 10 of them being used.
Trivia: If you remove "gamemodeflag=0" from certain career events (race events, to be precise), you'll receive this error.
What does this error mean? It means that you could have races where manual transmission was mandatory.
Changing from 0 to 1 doesn't help as your car just stalls.(need to shift up)
First part is about things found in game files.
Second part is about screenshots from 2000 to 2006.
Third part is for miscellaneous things, such as videos or reviews.
----------
- You were supposed to face different drivers depending on the league you were in Career mode and they had their full names visible. (Returned)
- You were supposed to face "The Incubator" in the final battle. (Returned)
Crashday-CareerLadder
21 # number of opponents
JAMES~HAMILTON amateurs
GEORGE~RUSH amateurs
EMMETT~BROWN amateurs
KEVIN~HALE amateurs
DONALD~SPIKES amateurs
MIA~TSUKAMOTO amateurs
STEVE~JARVIK amateurs
PERCY~KAY amateurs
WALDO~SILVER professionals
ISAAC~N. professionals
JOHN~WILLIAMS professionals
JULES~ASH professionals
ROBERT~PATCH professionals
JOE~EASTMAN professionals
KANZAN~TSUKAMOTO professionals
VINCENT~DUST final
MAURICE~KANE final
LANCE~CARTWRIGHT final
RYAN~WHITNEY final
TYREECE~MOORE final
THE~INCUBATOR lastmission
career/ladder.lst
- Manual Gearbox was cut.
OPTIONSMANUALSHIFTNAME $ID gametext/modesetup.txt OPTIONSMANUALSHIFTNAME
gametext/modesetup.txt
ID OPTIONSMANUALSHIFTNAME
DESC (Original:) Manual Shifting
TEXT Manual Shifting
ID Event_14
DESC (Original:) NO MORE USED----- Shift Up
TEXT NO MORE USED-----Shift Up
ID Event_15
DESC (Original:) NO MORE USED-----Shift Down
TEXT NO MORE USED-----Shift Down
eng.plain
GEARNUM $ID gametext/hud.txt GEARNUM
GEARN $ID gametext/hud.txt GEARN
GEARR $ID gametext/hud.txt GEARR
gametext/hud.txt
- Turning lights on/off was cut.
ID Event_16
DESC (Original:) NO MORE USED-----Turn Lights On/Off
TEXT NO MORE USED-----Turn Lights On/Off
- 3rd weapon "Mine" was cut.
ID Event_10
DESC (Original:) NO MORE USED-----Drop Mine
TEXT NO MORE USED-----Drop Mine
ID MINEHIT
DESC (Original:) Mine Hit!
TEXT Mine Hit!
ID DOUBLEMINEHIT
DESC (Original:) Double Mine Hit!
TEXT Double Mine Hit!
Traces of 'mine' still exists in carinfo and career files
Taken from incubator's carinfo.cca
20 # Number of mines
0 -0.2 -2 # Pos of mine spawn point
Taken from a random career event
forcecar[1]=incubator
forceaiskill[1]=hard
forcecartunings[1]=susp1|fb2|rb2|sid2|hd2|wng4|pnt2
forcecarcolor[1]=4A4A4A
forcewheel[1]=incubator.incubator_def17.whl
forceminigun[1]=force
forceminigunammo[1]=2000
forcemines[1]=force
forcemineammo[1]=10
forcemissile[1]=double
forcemissileammo[1]=20
forceaggression[1]=100
forcenitro[1]=abnitro
forcestartcp[1]=2
forcestartgridpos[1]=1
forcedrivermodel[1]=driver6.p3d
forcenumplate[1]=u_10.tga
Icon of mine:
- Unused string for Bomb Run (presumably)
ID NOTKILLEDBYBOMB
DESC Hey, it's not about wrecking!
TEXT Hey, it's not about wrecking!
DESC Hey, it's not about wrecking!
TEXT Hey, it's not about wrecking!
- Unused strings for K.O.
ID KNOCKEDOUTSELF
DESC (Original:) You knocked out yourself,|brother!
TEXT You knocked out yourself,|brother!
ID KNOCKEDTHEMALLOUT
DESC (Original:) You knocked 'em all out!
TEXT You knocked 'em all out!
DESC (Original:) You knocked out yourself,|brother!
TEXT You knocked out yourself,|brother!
ID KNOCKEDTHEMALLOUT
DESC (Original:) You knocked 'em all out!
TEXT You knocked 'em all out!
- Unused string for HTF
ID XXXMORETOGO
DESC (Original:) \7%d\d more flags left to win!
TEXT \7%d\d more flags left to win!
DESC (Original:) \7%d\d more flags left to win!
TEXT \7%d\d more flags left to win!
- Deleted "Cloudy" and "Sunset" ambiences.It was also possible to make an ambience random.
ID RANDOM
DESC (Original:) Random
TEXT Random
ID cloudy.amb
DESC (Original:) Cloudy afternoon
TEXT Cloudy afternoon
ID sunset.amb
DESC (Original:) Sunset
TEXT Sunset
DESC (Original:) Random
TEXT Random
ID cloudy.amb
DESC (Original:) Cloudy afternoon
TEXT Cloudy afternoon
ID sunset.amb
DESC (Original:) Sunset
TEXT Sunset
textures/ambience
- Unused strings, presumably for car specs in garage
ID TYPEOFDRIVE # car specification window
DESC Type Of Drive
TEXT Type Of Drive
ID NUMBEROFGEARS
DESC Number Of Gears
TEXT Number Of Gears
ID MISSILTY
DESC Missile Capacity
TEXT Missile Capacity
DESC Type Of Drive
TEXT Type Of Drive
ID NUMBEROFGEARS
DESC Number Of Gears
TEXT Number Of Gears
ID MISSILTY
DESC Missile Capacity
TEXT Missile Capacity
- Custom multiplayer car instead of setups (Available in Steam version as "Custom setups")
ID SUBCURRENTMULTIPLAYERCAR
DESC This is your current multiplayer car.
TEXT This is your current multiplayer car.
ID SUBCURRENTMULTIPLAYERCAR
DESC Click to preview and select this car for multiplayer.
TEXT Click to preview and select this car for multiplayer.
ID btnSetSpecificNetworkCar.Caption
DESC (Original:) Specify Multiplayer Car
TEXT Specify Multiplayer Car
DESC This is your current multiplayer car.
TEXT This is your current multiplayer car.
ID SUBCURRENTMULTIPLAYERCAR
DESC Click to preview and select this car for multiplayer.
TEXT Click to preview and select this car for multiplayer.
ID btnSetSpecificNetworkCar.Caption
DESC (Original:) Specify Multiplayer Car
TEXT Specify Multiplayer Car
- Checkpoint penalty in "Race" (or Checkpoint Chase minigame?)
ID RECOVERINGWITHCPLOSS
DESC (Original:) Recovery: \71 checkpoint\d penalty...
TEXT Recovery: \71 checkpoint\d penalty...
DESC (Original:) Recovery: \71 checkpoint\d penalty...
TEXT Recovery: \71 checkpoint\d penalty...
- Unused strings for Test Drive
#---------------------------------gametext/loading.txt---------------------------------
SECTION: gametext/loading.txt
Keys: 4
ID LOADINGTRACKDATA
DESC (Original:) Loading track data...
TEXT Loading track data...
ID PREPARINGRACE
DESC (Original:) Preparing car...
TEXT Preparing car...
ID CARTESTRUN
DESC (Original:) Test drive car|%s
TEXT Test drive car|%s
ID TESTDRIVETRACK
DESC (Original:) Test drive track|%s
TEXT Test drive track|%s
SECTION: gametext/loading.txt
Keys: 4
ID LOADINGTRACKDATA
DESC (Original:) Loading track data...
TEXT Loading track data...
ID PREPARINGRACE
DESC (Original:) Preparing car...
TEXT Preparing car...
ID CARTESTRUN
DESC (Original:) Test drive car|%s
TEXT Test drive car|%s
ID TESTDRIVETRACK
DESC (Original:) Test drive track|%s
TEXT Test drive track|%s
- Cut 4th minigame "Mass/Max Destruction".
ID MASSDESTRUCTIONTEMPSCORE
DESC (Original:) Destruction Combo #do not localize
TEXT Destruction Combo
ID MINIGAMEMAXDESTRUCTION
DESC (Original:) Destroy as much as possible on the track! ->> Do not localize!!!
TEXT Destroy as much as possible on the track!
ID YOURDESTRUCTIONSCORE
DESC (Original:) %s points of destruction! #Do not localize
TEXT %s points of destruction!
DESC (Original:) Destruction Combo #do not localize
TEXT Destruction Combo
ID MINIGAMEMAXDESTRUCTION
DESC (Original:) Destroy as much as possible on the track! ->> Do not localize!!!
TEXT Destroy as much as possible on the track!
ID YOURDESTRUCTIONSCORE
DESC (Original:) %s points of destruction! #Do not localize
TEXT %s points of destruction!
Restored:
- Game-modes with timer, exclusive to Career, unfortunately.
ID STUNTCONDTARGETTIME
DESC (Original:) Reach %s stunt points in %s minutes!
TEXT Reach %s stunt points in %s minutes!
ID RACELAPSCONDTIME
DESC (Original:) Finish %d race laps in less than %s minutes!
TEXT Finish %d race laps in less than %s minutes!
ID RACEPTPCONDTIME
DESC (Original:) Reach the final checkpoint in less than %s minutes!
TEXT Reach the final checkpoint in less than %s minutes!
ID WRECKLMSCONDTIME
DESC (Original:) Wreck all vehicles in %s minutes!
TEXT Wreck all vehicles in %s minutes!
ID WRECKDMCONDTIME
DESC (Original:) Wreck %d vehicles in %s minutes!
TEXT Wreck %d vehicles in %s minutes!
ID WRECKTEAMDMCONDTIME
DESC (Original:) Wreck %d vehicles of the hostile team in %s minutes!
TEXT Wreck %d vehicles of the hostile team in %s minutes!
ID WRECKADVANCECONDTIME
DESC (Original:) Wreck %d more vehicles than any opponent in less than %s minutes!
TEXT Wreck %d more vehicles than any opponent in less than %s minutes!
ID CTFCONDTIME
DESC (Original:) Drive the flag through %d checkpoints in less than %s minutes! # changes
TEXT Drive the flag through %d checkpoints in less than %s minutes!
ID SPEEDCONDTIME
DESC (Original:) Keep moving and finish the event in less than %s minutes!
TEXT Keep moving and finish the event in less than %s minutes!
DESC (Original:) Reach %s stunt points in %s minutes!
TEXT Reach %s stunt points in %s minutes!
ID RACELAPSCONDTIME
DESC (Original:) Finish %d race laps in less than %s minutes!
TEXT Finish %d race laps in less than %s minutes!
ID RACEPTPCONDTIME
DESC (Original:) Reach the final checkpoint in less than %s minutes!
TEXT Reach the final checkpoint in less than %s minutes!
ID WRECKLMSCONDTIME
DESC (Original:) Wreck all vehicles in %s minutes!
TEXT Wreck all vehicles in %s minutes!
ID WRECKDMCONDTIME
DESC (Original:) Wreck %d vehicles in %s minutes!
TEXT Wreck %d vehicles in %s minutes!
ID WRECKTEAMDMCONDTIME
DESC (Original:) Wreck %d vehicles of the hostile team in %s minutes!
TEXT Wreck %d vehicles of the hostile team in %s minutes!
ID WRECKADVANCECONDTIME
DESC (Original:) Wreck %d more vehicles than any opponent in less than %s minutes!
TEXT Wreck %d more vehicles than any opponent in less than %s minutes!
ID CTFCONDTIME
DESC (Original:) Drive the flag through %d checkpoints in less than %s minutes! # changes
TEXT Drive the flag through %d checkpoints in less than %s minutes!
ID SPEEDCONDTIME
DESC (Original:) Keep moving and finish the event in less than %s minutes!
TEXT Keep moving and finish the event in less than %s minutes!
- Never seen before objectives.
ID WRECKDMCONDPERFECT
DESC (Original:) Wreck %d vehicles without ever being killed!
TEXT Wreck %d vehicles without ever being killed!
ID WRECKTEAMDMCONDPERFECT
DESC (Original:) Wreck %d vehicles of the hostile team without ever being killed!
TEXT Wreck %d vehicles of the hostile team without ever being killed!
ID WRECKADVANCECONDPERFECT
DESC (Original:) Wreck %d more vehicles than any opponent without ever being killed!
TEXT Wreck %d more vehicles than any opponent without ever being killed!
ID PTBCONDPERFECT
DESC (Original:) Win over %d PTB rounds without ever being killed!
TEXT Win over %d PTB rounds without ever being killed!
ID WRECKPERFECTSUCCESSFUL
DESC (Original:) Perfect wrecking win!
TEXT Perfect wrecking win!
ID WRECKPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
ID PTBPERFECTSUCCESSFUL
DESC (Original:) Perfect pass the bomb win!
TEXT Perfect pass the bomb win!
ID PTBPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
DESC (Original:) Wreck %d vehicles without ever being killed!
TEXT Wreck %d vehicles without ever being killed!
ID WRECKTEAMDMCONDPERFECT
DESC (Original:) Wreck %d vehicles of the hostile team without ever being killed!
TEXT Wreck %d vehicles of the hostile team without ever being killed!
ID WRECKADVANCECONDPERFECT
DESC (Original:) Wreck %d more vehicles than any opponent without ever being killed!
TEXT Wreck %d more vehicles than any opponent without ever being killed!
ID PTBCONDPERFECT
DESC (Original:) Win over %d PTB rounds without ever being killed!
TEXT Win over %d PTB rounds without ever being killed!
ID WRECKPERFECTSUCCESSFUL
DESC (Original:) Perfect wrecking win!
TEXT Perfect wrecking win!
ID WRECKPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
ID PTBPERFECTSUCCESSFUL
DESC (Original:) Perfect pass the bomb win!
TEXT Perfect pass the bomb win!
ID PTBPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
- 4x4 on single player?
#---------------------------------gametext/modesetup.txt--------------------------------
ID TEAM4VS4
DESC (Original:) 4 vs. 4
TEXT 4 vs. 4
- Do these messages even appear?
ID NETNOSERVER
DESC (Original:) Error starting host!
TEXT Error starting host!
ID NETNOMASTERSERVER
DESC (Original:) Error connecting to master game server!
TEXT Error connecting to master game server!
ID NETCANTSAVECONFIG
DESC (Original:) Error writing to network configuration file!
TEXT Error writing to network configuration file!
ID NETCANTTRYJOIN
DESC (Original:) Unknown network error while trying to join game.
TEXT Unknown network error while trying to join game.
ID NETSTILLLOGGEDIN
DESC (Original:) You are still logged in. Please try to connect again.
TEXT You are still logged in. Please try to connect again.
ID NETPORTREFUSED
DESC (Original:) Connection failed due to port mismatch.
TEXT Connection failed due to port mismatch.
DESC (Original:) Error starting host!
TEXT Error starting host!
ID NETNOMASTERSERVER
DESC (Original:) Error connecting to master game server!
TEXT Error connecting to master game server!
ID NETCANTSAVECONFIG
DESC (Original:) Error writing to network configuration file!
TEXT Error writing to network configuration file!
ID NETCANTTRYJOIN
DESC (Original:) Unknown network error while trying to join game.
TEXT Unknown network error while trying to join game.
ID NETSTILLLOGGEDIN
DESC (Original:) You are still logged in. Please try to connect again.
TEXT You are still logged in. Please try to connect again.
ID NETPORTREFUSED
DESC (Original:) Connection failed due to port mismatch.
TEXT Connection failed due to port mismatch.
- Unused strings, which seem pointless to be honest.
ID LOBBYPLAYERCHOOSINGCAR
DESC (Original:) \7%s\d is choosing a new car.
TEXT \7%s\d is choosing a new car.
ID LOBBYPLAYERNEWCAR
DESC (Original:) \7%s\d has chosen new car \3%s\d.
TEXT \7%s\d has chosen new car \3%s\d.
ID LOBBYPLAYERNEWTEAMRED
DESC (Original:) \7%s\d has switched to team \1Red\d.
TEXT \7%s\d has switched to team \1Red\d.
ID LOBBYPLAYERNEWTEAMBLUE
DESC (Original:) \7%s\d has switched to team \6Blue\d.
TEXT \7%s\d has switched to team \6Blue\d.
ID LOBBYPLAYERREADYTORACE
DESC (Original:) \7%s\d is now \2READY\d to race!
TEXT \7%s\d is now \2READY\d to race!
ID LOBBYPLAYERNOTREADYTORACE
DESC (Original:) \7%s\d is \1not ready\d to race yet.
TEXT \7%s\d is \1not ready\d to race yet.
DESC (Original:) \7%s\d is choosing a new car.
TEXT \7%s\d is choosing a new car.
ID LOBBYPLAYERNEWCAR
DESC (Original:) \7%s\d has chosen new car \3%s\d.
TEXT \7%s\d has chosen new car \3%s\d.
ID LOBBYPLAYERNEWTEAMRED
DESC (Original:) \7%s\d has switched to team \1Red\d.
TEXT \7%s\d has switched to team \1Red\d.
ID LOBBYPLAYERNEWTEAMBLUE
DESC (Original:) \7%s\d has switched to team \6Blue\d.
TEXT \7%s\d has switched to team \6Blue\d.
ID LOBBYPLAYERREADYTORACE
DESC (Original:) \7%s\d is now \2READY\d to race!
TEXT \7%s\d is now \2READY\d to race!
ID LOBBYPLAYERNOTREADYTORACE
DESC (Original:) \7%s\d is \1not ready\d to race yet.
TEXT \7%s\d is \1not ready\d to race yet.
- Scrapped kick function (Returned)
ID LOBBYKICKPLAYERCONFIRM
DESC (Original:) Kick \7%s\d from the game?
TEXT Kick \7%s\d from the game?
ID LOBBYPLAYERWASKICKED
DESC (Original:) \7%s\d has been kicked from the game.
TEXT \7%s\d has been kicked from the game.
DESC (Original:) Kick \7%s\d from the game?
TEXT Kick \7%s\d from the game?
ID LOBBYPLAYERWASKICKED
DESC (Original:) \7%s\d has been kicked from the game.
TEXT \7%s\d has been kicked from the game.
- Not sure about these two.
ID LOBBYMISSINGCARWARNING
DESC (Original:) Warning: Host does allow cars not installed on your machine.
TEXT Warning: Host does allow cars not installed on your machine.
ID LOBBYCLIENTDOESNOTHAVECAR
DESC (Original:) \7%s\d does not have car \3%s\d installed. Race cannot be started!
TEXT \7%s\d does not have car \3%s\d installed. Race cannot be started!
DESC (Original:) Warning: Host does allow cars not installed on your machine.
TEXT Warning: Host does allow cars not installed on your machine.
ID LOBBYCLIENTDOESNOTHAVECAR
DESC (Original:) \7%s\d does not have car \3%s\d installed. Race cannot be started!
TEXT \7%s\d does not have car \3%s\d installed. Race cannot be started!
- You could receive 2 points instead of 3 in PTB.
ID PLAYERSURVIVED2POINTS
DESC (Original:) \7%s\d blown into pieces!|You receive \72\d survivor points!
TEXT \7%s\d blown into pieces!|You receive \72\d survivor points!
DESC (Original:) \7%s\d blown into pieces!|You receive \72\d survivor points!
TEXT \7%s\d blown into pieces!|You receive \72\d survivor points!
- Losing wheel?
ID WHEELLOST
DESC (Original:) Wheel lost!
TEXT Wheel lost!
DESC (Original:) Wheel lost!
TEXT Wheel lost!
- Unused strings for wrecking match.
ID DOUBLEWRECK
DESC (Original:) You wrecked each other!
TEXT You wrecked each other!
ID DOUBLETEAMWRECK
DESC (Original:) Teammate double wreck!
TEXT Teammate double wreck!
DESC (Original:) You wrecked each other!
TEXT You wrecked each other!
ID DOUBLETEAMWRECK
DESC (Original:) Teammate double wreck!
TEXT Teammate double wreck!
- "Damage taken %" feature which is present on 2006 Demo.
ID OWNDAMAGE
DESC (Original:) Damage Taken: %d
TEXT Damage Taken: %d
DESC (Original:) Damage Taken: %d
TEXT Damage Taken: %d
- ZR-IX instead of XT-5
ID hunter.Name
DESC (Original:) Hunter ZR-IX
TEXT Hunter ZR-IX
DESC (Original:) Hunter ZR-IX
TEXT Hunter ZR-IX
- Career cheats?
ID btnCheatNextRace.Caption
DESC (Original:) CHEAT: Win
TEXT CHEAT: Win
ID btnCheatResetCareer.Caption
DESC (Original:) CHEAT: Restart
TEXT CHEAT: Restart
(intrface/careerselevent.cgf)
DESC (Original:) CHEAT: Win
TEXT CHEAT: Win
ID btnCheatResetCareer.Caption
DESC (Original:) CHEAT: Restart
TEXT CHEAT: Restart
(intrface/careerselevent.cgf)
- Deleted customization features
ID swtDecals.Caption
DESC (Original:) SPECIAL PAINT
TEXT SPECIAL PAINT
ID swtLicensePlate.Caption
DESC (Original:) LICENSE PLATE
TEXT LICENSE PLATE
DESC (Original:) SPECIAL PAINT
TEXT SPECIAL PAINT
ID swtLicensePlate.Caption
DESC (Original:) LICENSE PLATE
TEXT LICENSE PLATE
- Uhm..?
ID lblDescription.Caption
DESC (Original:) MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
TEXT MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
DESC (Original:) MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
TEXT MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
- Tony's -the shop owner- previous name was Gerd
#---------------------------------intrface/gerdshop.cgf---------------------------------
SECTION: intrface/gerdshop.cgf
Keys: 10
ID MenuTitle
DESC TONY'S MOTOR SHOP
TEXT \-TONY'S MOTOR SHOP
- Upgradable nitrous (Nitro 3 in this case)
ID lblOnlineRaceDetails.Caption
DESC (Original:) Track:|Play Variation:|Target Score:|Vehicles:|Afterburner:|Weapons: # do not localize
TEXT -
ID lblOnlineRaceDetailsData.Caption
DESC (Original:) 'Highway to hell'|Reach target score|30,000 pts|A-E|Nitro 3|All #Do not localize
TEXT -
SECTION: intrface/gerdshop.cgf
Keys: 10
ID MenuTitle
DESC TONY'S MOTOR SHOP
TEXT \-TONY'S MOTOR SHOP
- Upgradable nitrous (Nitro 3 in this case)
ID lblOnlineRaceDetails.Caption
DESC (Original:) Track:|Play Variation:|Target Score:|Vehicles:|Afterburner:|Weapons: # do not localize
TEXT -
ID lblOnlineRaceDetailsData.Caption
DESC (Original:) 'Highway to hell'|Reach target score|30,000 pts|A-E|Nitro 3|All #Do not localize
TEXT -
- Okay then.
ID frmDetailsCaption.Caption
DESC (Original:) STERZ SUPERMANN #do not localize
TEXT STERZ SUPERMANN
DESC (Original:) STERZ SUPERMANN #do not localize
TEXT STERZ SUPERMANN
- Bomb Run was previously called "Speed mode" (and it still is, in game files at least)
ID lblFields.Caption
DESC (Original:) } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG #Do not localize
TEXT } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG
DESC (Original:) } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG #Do not localize
TEXT } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG
- Tutorial events for race,stunt and wrecking, respectively. Intro4 is "The right one for the job?"
Intro1: Race tutorial
Intro2: Stunt tutorial
Intro3: Wrecking tutorial
#---------------------------------career/intro1.txt---------------------------------
SECTION: career/intro1.txt
Keys: 2
ID EventTitle
DESC (Original:) Stunts, Dents And Adrenaline
TEXT Stunts, Dents And Adrenaline
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
#---------------------------------career/intro2.txt---------------------------------
SECTION: career/intro2.txt
Keys: 2
ID EventTitle
DESC (Original:) Tutorial Stunt
TEXT Tutorial Stunt
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
#---------------------------------career/intro3.txt---------------------------------
SECTION: career/intro3.txt
Keys: 2
ID EventTitle
DESC (Original:) Tutorial Wrecking
TEXT Tutorial Wrecking
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
TEXT |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
Basic translation:
Intro1: I don't need to tell you how race works, do I? Just floor it and finish first.
Intro2: Stunts are easy to do so. For instance, you drive over one ramp or the corkscrew and earn points.You also get points for smashing your car.(Some talk about staying in air and gold stunt bonus) To get the essential acceleration, your Cube is equipped with a nitro. However it overheats very quickly and needs to cooldown before you can use it again. We are working on that problem.
Intro3: Wrecking is basically about wrecking other competitors, either by ramming or equipments (missile and minigun). Pay attention to the minimap which works like a radar which lets you see checkpoints and other opponents. As you can see your Cube is equipped with missiles and minigun, give them a shot!
I know these translations aren't perfect but they are good enough to understand the plot of those tutorial races.
Another thing, in Intro2, the guy mentions about nitrous overheating quickly.I'll show you 'that nitrous' later.
Intro2: Stunt tutorial
Intro3: Wrecking tutorial
#---------------------------------career/intro1.txt---------------------------------
SECTION: career/intro1.txt
Keys: 2
ID EventTitle
DESC (Original:) Stunts, Dents And Adrenaline
TEXT Stunts, Dents And Adrenaline
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
#---------------------------------career/intro2.txt---------------------------------
SECTION: career/intro2.txt
Keys: 2
ID EventTitle
DESC (Original:) Tutorial Stunt
TEXT Tutorial Stunt
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
#---------------------------------career/intro3.txt---------------------------------
SECTION: career/intro3.txt
Keys: 2
ID EventTitle
DESC (Original:) Tutorial Wrecking
TEXT Tutorial Wrecking
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
TEXT |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
Basic translation:
Intro1: I don't need to tell you how race works, do I? Just floor it and finish first.
Intro2: Stunts are easy to do so. For instance, you drive over one ramp or the corkscrew and earn points.You also get points for smashing your car.(Some talk about staying in air and gold stunt bonus) To get the essential acceleration, your Cube is equipped with a nitro. However it overheats very quickly and needs to cooldown before you can use it again. We are working on that problem.
Intro3: Wrecking is basically about wrecking other competitors, either by ramming or equipments (missile and minigun). Pay attention to the minimap which works like a radar which lets you see checkpoints and other opponents. As you can see your Cube is equipped with missiles and minigun, give them a shot!
I know these translations aren't perfect but they are good enough to understand the plot of those tutorial races.
Another thing, in Intro2, the guy mentions about nitrous overheating quickly.I'll show you 'that nitrous' later.
Previews:
Intro1:
Intro2:
Intro3:
- There are unused ambience sounds for each ambience (sounds/ambience).(Returned) One of the sound files are named as "night.wav"
- Deleted sound effects for...
(Voice) "X team takes the lead"
(Voice) "New leader"
(Voice) "You're wrecked"
(Voice) "You wrecked him"
(Voice) "You wrecked a teammate"
(Voice) "You wrecked a player"
(Voice) "You lost the lead"
(Voice) "You took the lead"
"Losing flag"
"Receiving the bomb"
"Passing the bomb"
- Unused sound effect for picking up the flag (flagtakeup.wav)
- Unused explo1.wav (explosion)
- Unused missfly.wav ?
- Unused nitro sounds (sounds/nitro)
abeng
abeng_f
abeng_h
abnitr
abnitr_f
abnitr_h
- Most of the career events depict a slightly different atmopshere. For instance, the track on "Team Spirit" preview is slightly different than the current "Team Spirit" or "You got something I need" has different ambience and a Firespitter as opponent and the list goes on...
- Found on trkdata/cars/bornbad/eng/shoploc.lst (2004) This file is left for whatever reason...
Also "talk from Gerd".The shop owner would "talk" about the car, like commenting on it...probably.
*currentcar* # Identifier string
BORN BAD X5 # Localized name
THIS IS A... # Localized description
NONE # Localized talk from Gerd (if any, else NONE)
BORN BAD X5 # Localized name
THIS IS A... # Localized description
NONE # Localized talk from Gerd (if any, else NONE)
- Damaged texture of Impact Turbo vinyl (Hunter) which is still in game files.
- Unused Polizei Skin (Returned)
- Old screenshots of Judge from its car file.
- Old screenshot of Cube, from its car file. Notice the logo on the grille.
It's also referred as "Wolf" in game files.
- Nitrous were upgradable
Crashday-Afterburner-Database
1 #
Next: 1 # Nitro Professional Sport (Partikelbeschleuniger) ---------------
nitro/abpart.wav # Soundfile beim Afterburnerzünden
nitro/abpart_f.wav # Zünden
nitro/abpart_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
9,6 # Zusatzbeschleunigung pro Sek
35 # Anstieg Temperatur pro Sekunde
13 # Abkühlung -"- pro Sekunde
// --- NO MORE USED ----
Next: 1 # Nitro-Starter Kit (Triebwerk) ----------------------------------
nitro/abeng.wav # Soundfile beim Afterburnerzünden
nitro/abeng_f.wav # Zünden
nitro/abeng_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
7,3 # Zusatzbeschleunigung pro Sek
50 # Anstieg Temperatur pro Sekunde
10 # Abkühlung -"- pro Sekunde
Next: 2 # Nitro Advanced Kit ------------------------------
nitro/abnitr.wav # Soundfile beim Afterburnerzünden
nitro/abnitr_f.wav # Zünden
nitro/abnitr_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
15 # Zusatzbeschleunigung pro Sek
60 # Anstieg Temperatur pro Sekunde
7 # Abkühlung -"- pro Sekunde
1 #
Next: 1 # Nitro Professional Sport (Partikelbeschleuniger) ---------------
nitro/abpart.wav # Soundfile beim Afterburnerzünden
nitro/abpart_f.wav # Zünden
nitro/abpart_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
9,6 # Zusatzbeschleunigung pro Sek
35 # Anstieg Temperatur pro Sekunde
13 # Abkühlung -"- pro Sekunde
// --- NO MORE USED ----
Next: 1 # Nitro-Starter Kit (Triebwerk) ----------------------------------
nitro/abeng.wav # Soundfile beim Afterburnerzünden
nitro/abeng_f.wav # Zünden
nitro/abeng_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
7,3 # Zusatzbeschleunigung pro Sek
50 # Anstieg Temperatur pro Sekunde
10 # Abkühlung -"- pro Sekunde
Next: 2 # Nitro Advanced Kit ------------------------------
nitro/abnitr.wav # Soundfile beim Afterburnerzünden
nitro/abnitr_f.wav # Zünden
nitro/abnitr_h.wav # Überhitzt
1 # Bringt dieser Afterburner Nutzen in der Luft
15 # Zusatzbeschleunigung pro Sek
60 # Anstieg Temperatur pro Sekunde
7 # Abkühlung -"- pro Sekunde
Unused icons
- Asphalt grip?
WheelInfo.MediumAsphaltGrip 1.2
WheelInfo.GoodAsphaltGrip 1.4
WheelInfo.ExcellentAsphaltGrip 1.7 #1.6
WheelInfo.GoodAsphaltGrip 1.4
WheelInfo.ExcellentAsphaltGrip 1.7 #1.6
- Points for checkpoints passed on Bomb run?
Score.BombDamagePerSec 150
Score.BombPointsPerSec 50
Score.BombPointsPerSec 50
- More evidence of mine, manual gearbox and turning lights on/off
Crashday-GameEventNames
Accelerate # ( links Tastenname, rechts Eventnumber )
Steer left #
Steer right #
Brake #
Handbrake #
Activate nitro #
Recover vehicle #
Fire minigun #
Fire missile #
Drop mine #
Change camera #
Look back #
Send message #
Shift up #
Shift down #
Turn lights on/off #
Use horn #
Accelerate # ( links Tastenname, rechts Eventnumber )
Steer left #
Steer right #
Brake #
Handbrake #
Activate nitro #
Recover vehicle #
Fire minigun #
Fire missile #
Drop mine #
Change camera #
Look back #
Send message #
Shift up #
Shift down #
Turn lights on/off #
Use horn #
GEARNUM $ID gametext/hud.txt GEARNUM
GEARN $ID gametext/hud.txt GEARN
GEARR $ID gametext/hud.txt GEARR
OPTIONSMANUALSHIFTNAME $ID gametext/modesetup.txt OPTIONSMANUALSHIFTNAME
GEARN $ID gametext/hud.txt GEARN
GEARR $ID gametext/hud.txt GEARR
OPTIONSMANUALSHIFTNAME $ID gametext/modesetup.txt OPTIONSMANUALSHIFTNAME
- Author of a car was visible in garage?
CARAUTHOR $ID gametext/garage2.txt CARAUTHOR
- Custom license plates?
LICENSEPLATE $ID gametext/garage2.txt LICENSEPLATE
- Missile capacity (as well as mine) was present for each car, also evidenced on carinfo files. The capacity could have been increased by certain tuning kits, too.
[...]15 # number of missiles
20 # Number of mines
[...]
20 # Number of mines
[...]
MISSILECAPACITY $ID gametext/garage2.txt MISSILECAPACITY
- Switching between nitrous kits and weapons was available. Also flip-flop color.
MINIGUNINSTALLED $ID gametext/garage.txt MINIGUNINSTALLED
MINIGUNNOTINSTALLED $ID gametext/garage.txt MINIGUNNOTINSTALLED
MISSILESINSTALLED $ID gametext/garage.txt MISSILESINSTALLED
MISSILESNOTINSTALLED $ID gametext/garage.txt MISSILESNOTINSTALLED
WEAPONSDISABLEDTEXT $ID gametext/garage.txt WEAPONSDISABLEDTEXT
SWITCHDEFAULT $ID gametext/garage.txt SWITCHDEFAULT
SWITCHNOMISSILES $ID gametext/garage.txt SWITCHNOMISSILES
SWITCHMISSILESINGLE $ID gametext/garage.txt SWITCHMISSILESINGLE
SWITCHMISSILEDOUBLE $ID gametext/garage.txt SWITCHMISSILEDOUBLE
SWITCHNOAFTERBURNER $ID gametext/garage.txt SWITCHNOAFTERBURNER
SWITCHABNITRO1 $ID gametext/garage.txt SWITCHABNITRO1
SWITCHABNITRO2 $ID gametext/garage.txt SWITCHABNITRO2
SWITCHABNITRO3 $ID gametext/garage.txt SWITCHABNITRO3
SWITCHNODECALS $ID gametext/garage.txt SWITCHNODECALS
TITLECHANGECOLOR $ID gametext/garage.txt TITLECHANGECOLOR
QUESTIONCHANGECOLOR $ID gametext/garage.txt QUESTIONCHANGECOLOR
NUMTUNINGKITS $ID gametext/garage.txt NUMTUNINGKITS
NUMTUNINGKITS_1 $ID gametext/garage.txt NUMTUNINGKITS_1
CUSTOMCOLOR $ID gametext/garage.txt CUSTOMCOLOR
CUSTOMCOLORDEBUG $ID gametext/garage.txt CUSTOMCOLORDEBUG
FLIPFLOPCOLOR $ID gametext/garage.txt FLIPFLOPCOLOR
MINIGUNNOTINSTALLED $ID gametext/garage.txt MINIGUNNOTINSTALLED
MISSILESINSTALLED $ID gametext/garage.txt MISSILESINSTALLED
MISSILESNOTINSTALLED $ID gametext/garage.txt MISSILESNOTINSTALLED
WEAPONSDISABLEDTEXT $ID gametext/garage.txt WEAPONSDISABLEDTEXT
SWITCHDEFAULT $ID gametext/garage.txt SWITCHDEFAULT
SWITCHNOMISSILES $ID gametext/garage.txt SWITCHNOMISSILES
SWITCHMISSILESINGLE $ID gametext/garage.txt SWITCHMISSILESINGLE
SWITCHMISSILEDOUBLE $ID gametext/garage.txt SWITCHMISSILEDOUBLE
SWITCHNOAFTERBURNER $ID gametext/garage.txt SWITCHNOAFTERBURNER
SWITCHABNITRO1 $ID gametext/garage.txt SWITCHABNITRO1
SWITCHABNITRO2 $ID gametext/garage.txt SWITCHABNITRO2
SWITCHABNITRO3 $ID gametext/garage.txt SWITCHABNITRO3
SWITCHNODECALS $ID gametext/garage.txt SWITCHNODECALS
TITLECHANGECOLOR $ID gametext/garage.txt TITLECHANGECOLOR
QUESTIONCHANGECOLOR $ID gametext/garage.txt QUESTIONCHANGECOLOR
NUMTUNINGKITS $ID gametext/garage.txt NUMTUNINGKITS
NUMTUNINGKITS_1 $ID gametext/garage.txt NUMTUNINGKITS_1
CUSTOMCOLOR $ID gametext/garage.txt CUSTOMCOLOR
CUSTOMCOLORDEBUG $ID gametext/garage.txt CUSTOMCOLORDEBUG
FLIPFLOPCOLOR $ID gametext/garage.txt FLIPFLOPCOLOR
- Cut descriptions about wheels?
WHEELDESCRIPTIONRIMSIZE $ID gametext/shop.txt WHEELDESCRIPTIONRIMSIZE
WHEELDESCRIPTIONWIDTHFRONT $ID gametext/shop.txt WHEELDESCRIPTIONWIDTHFRONT
WHEELDESCRIPTIONWIDTHREAR $ID gametext/shop.txt WHEELDESCRIPTIONWIDTHREAR
WHEELDESCRIPTIONTEXT2 $ID gametext/shop.txt WHEELDESCRIPTIONTEXT2
TRACTIONPOOR $ID gametext/shop.txt TRACTIONPOOR
TRACTIONMEDIUM $ID gametext/shop.txt TRACTIONMEDIUM
TRACTIONGOOD $ID gametext/shop.txt TRACTIONGOOD
TRACTIONEXCELLENT $ID gametext/shop.txt TRACTIONEXCELLENT
- Notice "double wreck" "double team wreck" and "mine hit" strings
# Wrecking mode strings
YOUREWRECKED $ID gametext/wreck.txt YOUREWRECKED
YOUWRECKED $ID gametext/wreck.txt YOUWRECKED
DOUBLEWRECK $ID gametext/wreck.txt DOUBLEWRECK
TEAMWRECK $ID gametext/wreck.txt TEAMWRECK
DOUBLETEAMWRECK $ID gametext/wreck.txt DOUBLETEAMWRECK
ALLOPPSWRECKED $ID gametext/wreck.txt ALLOPPSWRECKED
SERIOUSCRASH $ID gametext/wreck.txt SERIOUSCRASH
CARCRASH $ID gametext/wreck.txt CARCRASH
HEADONCRASH $ID gametext/wreck.txt HEADONCRASH
REARENDCRASH $ID gametext/wreck.txt REARENDCRASH
LEFTSIDECRASH $ID gametext/wreck.txt LEFTSIDECRASH
RIGHTSIDECRASH $ID gametext/wreck.txt RIGHTSIDECRASH
MISSILEHIT $ID gametext/wreck.txt MISSILEHIT
DOUBLEMISSILEHIT $ID gametext/wreck.txt DOUBLEMISSILEHIT
MINEHIT $ID gametext/wreck.txt MINEHIT
DOUBLEMINEHIT $ID gametext/wreck.txt DOUBLEMINEHIT
OPPDAMAGE $ID gametext/wreck.txt OPPDAMAGE
OWNDAMAGE $ID gametext/wreck.txt OWNDAMAGE
YOUREWRECKED $ID gametext/wreck.txt YOUREWRECKED
YOUWRECKED $ID gametext/wreck.txt YOUWRECKED
DOUBLEWRECK $ID gametext/wreck.txt DOUBLEWRECK
TEAMWRECK $ID gametext/wreck.txt TEAMWRECK
DOUBLETEAMWRECK $ID gametext/wreck.txt DOUBLETEAMWRECK
ALLOPPSWRECKED $ID gametext/wreck.txt ALLOPPSWRECKED
SERIOUSCRASH $ID gametext/wreck.txt SERIOUSCRASH
CARCRASH $ID gametext/wreck.txt CARCRASH
HEADONCRASH $ID gametext/wreck.txt HEADONCRASH
REARENDCRASH $ID gametext/wreck.txt REARENDCRASH
LEFTSIDECRASH $ID gametext/wreck.txt LEFTSIDECRASH
RIGHTSIDECRASH $ID gametext/wreck.txt RIGHTSIDECRASH
MISSILEHIT $ID gametext/wreck.txt MISSILEHIT
DOUBLEMISSILEHIT $ID gametext/wreck.txt DOUBLEMISSILEHIT
MINEHIT $ID gametext/wreck.txt MINEHIT
DOUBLEMINEHIT $ID gametext/wreck.txt DOUBLEMINEHIT
OPPDAMAGE $ID gametext/wreck.txt OPPDAMAGE
OWNDAMAGE $ID gametext/wreck.txt OWNDAMAGE
- Secret cash? (found in every career txt file)
1st=8000 2nd=4000 3rd=2200 4th=1000 5th=300 6th=0 # cash payment type
7500 # secret bonus cash
7500 # secret bonus cash
- Certain cars have extra setups which are unused. For example, setups below are from Hunter's carinfo file, with only 10 of them being used.
--- AI ---
10 # number of preset AI setups
name=race-0 class=E setup=rb1|sid1|fb1|pnt0 wheel=hunter.hunter_def12.whl #E
name=race-1 class=E setup=fb2|sid2|rb2|pnt0 wheel=police.police_def13.whl #E
name=race-2 class=E setup=fb1|rb1|sid1|crsh1|perf1|pnt0 wheel=sport_s1_14.whl #E-D
name=race-3 class=D setup=crsh1|perf1|arm1|fb2|sid2|rb2|pnt1 wheel=sport_s2_15.whl #D
name=race-4 class=D setup=crsh1|arm1|perf2|susp1|fb3|hd1|sid3|rb3|wng1|pnt2 wheel=sport_s3_14.whl #D-C
name=race-5 class=C setup=perf2|susp1|fb3|sid3|rb3|crsh1|arm2|hd2|wng2|pnt3 wheel=supersport_s1_15.whl #C
name=offroad-5 class=C setup=susp3|crsh1|perf2|hd2|sid3|arm2|fb4|rb4|wng4|pnt3 wheel=offroad_s3_12.whl #C
name=race-6 class=C setup=perf2|susp1|sid3|rb3|arm2|hd2|crsh2|fb4|wng1|pnt0 wheel=supersport_s4_15.whl #C-B
name=race-7 class=B setup=arm2|crsh2|perf3|susp2|fb5|hd1|sid5|rb5|wng3|pnt1 wheel=supersport_s4_15.whl #B
name=race-8 class=B setup=arm2|crsh2|perf3|susp2|wng3|fb4|hd2|sid4|rb4|pnt3 wheel=supersport_s4_15.whl #B
name=offroad-0 class=E setup=susp3|fb1|sid1|rb1|pnt0 wheel=hunter.hunter_def12.whl #E
name=offroad-1 class=E setup=susp3|fb1|sid1|rb1|pnt0 wheel=wolf.wolf_def13.whl #E
name=offroad-2 class=E setup=susp3|crsh1|fb2|sid2|rb2|pnt0 wheel=offroad_s1_14.whl #E-D
name=offroad-3 class=D setup=susp3|crsh1|fb2|sid2|rb2|arm1|hd1|wng2|pnt1 wheel=offroad_s2_12.whl #D
name=offroad-4 class=D setup=susp3|crsh1|arm1|perf2|hd2|fb3|sid3|rb3|wng2|pnt2 wheel=offroad_s3_12.whl #D-C
name=offroad-6 class=C setup=susp3|crsh1|arm2|fb4|perf3|hd1|rb5|wng2|sid5|pnt0 wheel=offroad_s2_13.whl #C-B
name=offroad-7 class=B setup=susp3|arm2|perf3|hd1|rb5|crsh2|fb5|sid5|pnt1|wng1|pnt0 wheel=supersport_s4_15.whl #B
name=offroad-8 class=B setup=susp3|arm2|perf3|crsh2|hd2|rb2|sid2|wng3|pnt4|fb2|pnt0 wheel=supersport_s4_15.whl #B
10 # number of preset AI setups
name=race-0 class=E setup=rb1|sid1|fb1|pnt0 wheel=hunter.hunter_def12.whl #E
name=race-1 class=E setup=fb2|sid2|rb2|pnt0 wheel=police.police_def13.whl #E
name=race-2 class=E setup=fb1|rb1|sid1|crsh1|perf1|pnt0 wheel=sport_s1_14.whl #E-D
name=race-3 class=D setup=crsh1|perf1|arm1|fb2|sid2|rb2|pnt1 wheel=sport_s2_15.whl #D
name=race-4 class=D setup=crsh1|arm1|perf2|susp1|fb3|hd1|sid3|rb3|wng1|pnt2 wheel=sport_s3_14.whl #D-C
name=race-5 class=C setup=perf2|susp1|fb3|sid3|rb3|crsh1|arm2|hd2|wng2|pnt3 wheel=supersport_s1_15.whl #C
name=offroad-5 class=C setup=susp3|crsh1|perf2|hd2|sid3|arm2|fb4|rb4|wng4|pnt3 wheel=offroad_s3_12.whl #C
name=race-6 class=C setup=perf2|susp1|sid3|rb3|arm2|hd2|crsh2|fb4|wng1|pnt0 wheel=supersport_s4_15.whl #C-B
name=race-7 class=B setup=arm2|crsh2|perf3|susp2|fb5|hd1|sid5|rb5|wng3|pnt1 wheel=supersport_s4_15.whl #B
name=race-8 class=B setup=arm2|crsh2|perf3|susp2|wng3|fb4|hd2|sid4|rb4|pnt3 wheel=supersport_s4_15.whl #B
name=offroad-0 class=E setup=susp3|fb1|sid1|rb1|pnt0 wheel=hunter.hunter_def12.whl #E
name=offroad-1 class=E setup=susp3|fb1|sid1|rb1|pnt0 wheel=wolf.wolf_def13.whl #E
name=offroad-2 class=E setup=susp3|crsh1|fb2|sid2|rb2|pnt0 wheel=offroad_s1_14.whl #E-D
name=offroad-3 class=D setup=susp3|crsh1|fb2|sid2|rb2|arm1|hd1|wng2|pnt1 wheel=offroad_s2_12.whl #D
name=offroad-4 class=D setup=susp3|crsh1|arm1|perf2|hd2|fb3|sid3|rb3|wng2|pnt2 wheel=offroad_s3_12.whl #D-C
name=offroad-6 class=C setup=susp3|crsh1|arm2|fb4|perf3|hd1|rb5|wng2|sid5|pnt0 wheel=offroad_s2_13.whl #C-B
name=offroad-7 class=B setup=susp3|arm2|perf3|hd1|rb5|crsh2|fb5|sid5|pnt1|wng1|pnt0 wheel=supersport_s4_15.whl #B
name=offroad-8 class=B setup=susp3|arm2|perf3|crsh2|hd2|rb2|sid2|wng3|pnt4|fb2|pnt0 wheel=supersport_s4_15.whl #B
Trivia: If you remove "gamemodeflag=0" from certain career events (race events, to be precise), you'll receive this error.
What does this error mean? It means that you could have races where manual transmission was mandatory.
Changing from 0 to 1 doesn't help as your car just stalls.(need to shift up)