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Post by Ben1701E on Oct 9, 2016 14:16:13 GMT
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Post by OutBlast on Oct 9, 2016 15:05:36 GMT
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Post by Ben1701E on Oct 17, 2016 21:09:19 GMT
After a lot to do these days i have got a new update for you. It's for the Advanced fence set. Here is what i did: - fixed some major bugs - included proper trackeditor pictures for proper use - included .cai files for AI Drivers Here is the Download. More updates on more sets to follow, i update each one by one. Have fun!
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Post by MicaLovesKPOP on Oct 18, 2016 21:28:16 GMT
Very nice! I look forward to using the updated Advanced Tileset. Same goes for the Dual Bridges Tileset, but the onramp seems a little awkward/unrealistic? Also... can I make a request? It's for 2 similar and very simple tiles. You know how the Pits tile gets used as wall all the time right? The annoying part about it is that you can't make corners 2 ways, because it's not a solid tile. Could you make a version where all sides are the same as the wall side? (also filling in the top) And the second one is basically the same, but can you make it so the height of this second tile is on the same level as the arena roof (glass)? Thanks
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Post by Ben1701E on Oct 19, 2016 9:41:19 GMT
What do you mean by "awkward/unrealistic"? Crashday itself is not so much realistic either as you know haha xD For 2nd, of course you can always make requests altough i do not really get what you are trying to explain could you draw me an example of some kind for me to understand what you are up to, in both cases of tile requests i am sure its not so much a problem to create those then.
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Post by MicaLovesKPOP on Oct 19, 2016 15:08:11 GMT
What do you mean by "awkward/unrealistic"? Crashday itself is not so much realistic either as you know haha xD For 2nd, of course you can always make requests altough i do not really get what you are trying to explain could you draw me an example of some kind for me to understand what you are up to, in both cases of tile requests i am sure its not so much a problem to create those then. Well just compare it to the slope of the normal bridge starting tile xD And ok I'll try edit: imgur.com/a/QVhzU
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Post by Ben1701E on Oct 20, 2016 8:59:53 GMT
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Post by DatWut on Oct 21, 2016 17:59:33 GMT
One of the legends has returned. Praise the lord!
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Post by OutBlast on Oct 22, 2016 15:10:57 GMT
edit: i got some other news. I worked on a revup of the parking lot tileset. I also started from the very beginning on and i got 2 levels ready for some tests. So i would like to ask for an volunteer to test it. It is for me to test that things are going the right direction and that the tiles are of high enough quality. Still, there are some things i am still working on. I can test them for you
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Post by Ben1701E on Oct 22, 2016 15:54:52 GMT
One of the legends has returned. Praise the lord! Thank you very much xD I do not think i deserve this kind of respect but thanks anyway xD Outblast, you got a pn. Thank you in advance for the support. I will continue work in a few days as soon as i got time again.
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Post by Ben1701E on Oct 30, 2016 21:32:18 GMT
Hey there, i got some news. During the last week Outblast tested the revised version of the Parkinglot-Tileset (v2). (Thanks again for the support!) He found a few Bugs and he had good ideas on tiles to add. Now i am happy to present the Parkinglot Tileset to you (again) :-) - Featuring 45 Tiles to build your very own Parkinglot in up to 3-levels and of course with Proper Trackeditor-Pictures - Also includes Checkpoints for each level and also quite realistic ramps to come from one level to another - Includes Lightning in Levels under the Top-Level (e.g. If you choose lvl3, there are lights in lvl 2 and 1 but no light in lvl0) - compatible to terrain-use I have had trouble with AI-Driver files, they didn't work as aspected, i keep working on them and upload an addon soon for the use of AI with this Tileset. So long, no AI-Files included. Sorry Here you can Download the set and keep looking here for the AI-Files. Any wishes are always welcome! Now Micas walls are on next Greets
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Post by DromEd on Nov 7, 2016 20:36:49 GMT
One question for you Ben. I don't know if you have been using 3dsmax or blender or some other alternative, but actually cannot make tiles anymore. Something strange specific to 3dsmax only I guess is that i need the script recenter.ms, or every object of the tile go floating randomly in every direction possible. I was just curious if you still got this, I found one on a Carmageddon modding forum but it cause other problems.
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Post by Ben1701E on Nov 9, 2016 18:40:26 GMT
Indeed i did the recent tilesets with 3dsmax 2016 and at first i had the same issue. I searched the web for recenter.ms scripts including that one i still got but none of them had actually worked. So i remembered that i had the same issue back in 2013 and i found out how i worked around this back then. You need to attach all meshes to a single reverence mesh, which is most likely the "main" mesh. Once attached you can just detach it again and it will stay at the same place. Thats all. But it takes time if you have multiple meshes and whish to keep that meshes for breakable or destroyed meshes. For me it always works fine. Feel free to ask further questions i am always happy to help.
Greets
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Post by DromEd on Nov 10, 2016 16:36:51 GMT
Thank you for this useful tip Ben, and the fast answer ! I have to try this !
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Post by Ben1701E on Nov 17, 2016 21:23:16 GMT
You are welcome I am always happy to help.
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